Producer | VR Specialist
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The Locker Room

 

The Locker Room

 
 
 
 

This project was my first real attempt at modeling out...

an entire scene. It was also my first introduction to Unreal Engine in a class room setting. The only previous versions of Unreal that I had experience with was UDK. It was also my first exposure to UV unwrapping, I utilized Headus UV Layout to separate my UV's to then bring them into Photoshop.

The project was to create a complete scene with in a 10 week period. I chose to make a scene of an abandoned locker room. The locker room still contains some of the objects and possessions that were not important enough to keep and come back for. The locker room has been in poor condition for sometime and it is clear no one is taking responsibility for the maintenance and cleaning of the space.